Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XInterface.HudCTeamDeathMatch

Extends
HudCDeathMatch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- XInterface.HudCDeathMatch
            |   
            +-- XInterface.HudCTeamDeathMatch

Direct Known Subclasses:

HudCBombingRun, HudCCaptureTheFlag, HudCDoubleDomination, HUDInvasion, HUD_Assault, ONSHUDOnslaught

Constants Summary
Inherited Contants from XInterface.HudCDeathMatch
WEAPON_BAR_SIZE

Variables Summary
stringLinkEstablishedMessage
HudCTeamDeathMatch
StringCarriersLocation
StringCarriersName
ColorCarrierTextColor1
ColorCarrierTextColor2
ColorCarrierTextColor3
floatCNPosX
floatCNPosY
SpriteWidgetLinkIcon
intLinks
NumericWidgetScoreTeam[2]
SpriteWidgetTeamScoreBackGroundDisc[2]
SpriteWidgetTeamScoreBackGround[2]
SpriteWidgetTeamSymbols[2]
NumericWidgettotalLinks
SpriteWidgetVersusSymbol
Inherited Variables from XInterface.HudCDeathMatch
AdrenalineAlert, AdrenalineBackground, AdrenalineBackgroundDisc, AdrenalineCount, AdrenalineIcon, AmmoIcon, BarAmmoIcon[WEAPON_BAR_SIZE], BarBorderAmmoIndicator[WEAPON_BAR_SIZE], BarBorderScaledPosition[WEAPON_BAR_SIZE], BarBorder[WEAPON_BAR_SIZE], BarWeaponIconAnim[WEAPON_BAR_SIZE], BarWeaponIcon[WEAPON_BAR_SIZE], BarWeaponStates[WEAPON_BAR_SIZE], BaseWeapons[WEAPON_BAR_SIZE], bDrawTimer, bShowMissingWeaponInfo, CountDownName[10], CurAmmoPrimary, CurEnergy, CurHealth, CurRank, CurScore, CurShield, CurVehicleHealth, CustomHUDHighlightColor, DigitsAmmo, DigitsBig, DigitsBigPulse, DigitsHealth, DigitsShield, DigitsVehicleHealth, FadeTime, HudAmmoALERT, HudBorderAmmo, HudBorderHealth, HudBorderHealthIcon, HudBorderShield, HudBorderShieldIcon, HudBorderVehicleHealth, HudBorderVehicleHealthIcon, HudColorBlack, HudColorBlue, HudColorHighLight, HudColorNormal, HudColorRed, HudColorTeam[2], HudHealthALERT, HudVehicleHealthALERT, LastAdrenalineTime, LastDamagedHealth, LastDamagedVehicleHealth, LastEnergy, LastHealth, LastShield, LastVehicleHealth, LevelActionFontColor, LevelActionFontFont, LevelActionPositionX, LevelActionPositionY, LongCountName[10], MaxAmmoPrimary, MaxEnergy, MaxShield, myRank, MySceneManagers, myScore, MyScoreBackground, MyScoreIcon, mySpread, NamedPlayer, NameTime, OldPawn, OldRemainingTime, Portrait, PortraitTime, PortraitX, RechargeBar, ScoreDiff, TeamLinked, TimerBackground, TimerBackgroundDisc, TimerDigitSpacer[2], TimerHours, TimerIcon, TimerMinutes, TimerSeconds, UDamageIcon, UDamageTime, VehicleDrawTimer, VehicleName, ZoomToggleTime
Inherited Variables from XInterface.HudBase
AtMenus, bHideWeaponName, bIsCinematic, bShowTargeting, bUseCustomWeaponCrosshairs, bUsingCustomHUDColor, CroppingAmount, CroppingMaterial, Crosshairs, CustomHUDColor, DamageFlash[4], DamageTime[4], DoCropping, Emphasized[4], FontsPrecached, InitialViewingString, InstrDelta, InstrRate, InstructionFontFont, InstructionFontName, InstructionKeyText, InstructionText, InstructTextBorderX, InstructTextBorderY, LastWeaponName, LevelActionFontName, LevelActionLoading, LevelActionPaused, LocalMessages[8], LocationDot, NowViewing, PassStyle, ScoreText, TargetingLocation, TargetingSize, TargetMaterial, TeamIndex, text, VoteMenuClass, WaitingToSpawn, WeaponDrawColor, WeaponDrawTimer, WonMatchPostFix, WonMatchPrefix, YouveLostTheMatch, YouveWonTheMatch

Enumerations Summary
Inherited Enumerations from XInterface.HudBase
EScaleMode

Structures Summary
Inherited Structures from XInterface.HudCDeathMatch
WeaponState
Inherited Structures from XInterface.HudBase
DigitSet, HudLocalizedMessage, NumericWidget, SpriteWidget

Functions Summary
functionbool CustomHUDColorAllowed ()
function DrawHudPassA (Canvas C)
function DrawHudPassC (Canvas C)
function drawLinkText (Canvas C)
function DrawMyScore (Canvas C)
function DrawSpectatingHud (Canvas C)
function DrawTeamOverlay (Canvas C)
function showLinks ()
function ShowTeamScorePassA (Canvas C)
function ShowTeamScorePassC (Canvas C)
function ShowVersusIcon (Canvas C)
function TeamScoreOffset ()
function Tick (float deltaTime)
function UpdateHud ()
function UpdateRankAndSpread (Canvas C)
function UpdateTeamHud ()
Inherited Functions from XInterface.HudCDeathMatch
CalculateAmmo, CalculateEnergy, CalculateHealth, CalculateScore, CalculateShield, CheckCountdown, CustomCrosshairColorAllowed, CustomCrosshairsAllowed, CustomHUDColorAllowed, DisplayEnemyName, DisplayPortrait, DisplayVoiceGain, DrawAdrenaline, DrawChargeBar, DrawCrosshair, DrawEnemyName, DrawHUDAnimDigit, DrawHUDAnimWidget, DrawHudPassA, DrawHudPassC, DrawLevelAction, DrawSpectatingHud, DrawTimer, DrawUDamage, DrawVehicleChargeBar, DrawVehicleName, DrawWeaponBar, FadeZoom, GetInfoString, GetScoreTagLine, GetScoreText, GetScoreValue, GetTeamColor, GrowHUD, IsInCinematic, LoadLevelActionFont, PostBeginPlay, SetCustomCrosshairColors, SetCustomCrosshairs, SetCustomHUDColor, ShowReloadingPulse, ShrinkHUD, Tick, UpdateHud, UpdatePrecacheMaterials, UpdateRankAndSpread, ZoomFadeOut
Inherited Functions from XInterface.HudBase
ClearMessage, CreateKeyMenus, CustomHUDColorAllowed, DisplayHit, DisplayLocalMessages, Draw2DLocationDot, DrawCinematicHUD, DrawDamageIndicators, DrawHeadShotSphere, DrawHud, DrawHudPassA, DrawHudPassB, DrawHudPassC, DrawHudPassD, DrawInstructionGfx, DrawInstructionKeyText, DrawInstructionText, DrawIntroSubtitles, DrawMessage, DrawNumericWidget, DrawSpriteWidget, DrawTargeting, DrawVehicleName, DrawWeaponName, GetLocalStatsScreen, GetScreenCoords, GetTeamColor, LayoutMessage, LoadInstructionFont, LocalizedMessage, Message, PostBeginPlay, PrecacheFonts, SetCropping, SetCustomHUDColor, SetInstructionKeyText, SetInstructionText, SetTargeting, Tick, UpdateHud


Variables Detail

LinkEstablishedMessage Source code

var localized string LinkEstablishedMessage;

HudCTeamDeathMatch

CarriersLocation Source code

var(HudCTeamDeathMatch) String CarriersLocation;

CarriersName Source code

var(HudCTeamDeathMatch) String CarriersName;

CarrierTextColor1 Source code

var(HudCTeamDeathMatch) Color CarrierTextColor1;

CarrierTextColor2 Source code

var(HudCTeamDeathMatch) Color CarrierTextColor2;

CarrierTextColor3 Source code

var(HudCTeamDeathMatch) Color CarrierTextColor3;

CNPosX Source code

var(HudCTeamDeathMatch) float CNPosX;

CNPosY Source code

var(HudCTeamDeathMatch) float CNPosY;

LinkIcon Source code

var(HudCTeamDeathMatch) SpriteWidget LinkIcon;

Links Source code

var(HudCTeamDeathMatch) int Links;

ScoreTeam[2] Source code

var(HudCTeamDeathMatch) NumericWidget ScoreTeam[2];

TeamScoreBackGroundDisc[2] Source code

var(HudCTeamDeathMatch) SpriteWidget TeamScoreBackGroundDisc[2];

TeamScoreBackGround[2] Source code

var(HudCTeamDeathMatch) SpriteWidget TeamScoreBackGround[2];

TeamSymbols[2] Source code

var(HudCTeamDeathMatch) SpriteWidget TeamSymbols[2];

totalLinks Source code

var(HudCTeamDeathMatch) NumericWidget totalLinks;

VersusSymbol Source code

var(HudCTeamDeathMatch) SpriteWidget VersusSymbol;


Functions Detail

CustomHUDColorAllowed Source code

function bool CustomHUDColorAllowed ( )

DrawHudPassA Source code

simulated function DrawHudPassA ( Canvas C )

DrawHudPassC Source code

simulated function DrawHudPassC ( Canvas C )

drawLinkText Source code

simulated function drawLinkText ( Canvas C )

DrawMyScore Source code

simulated function DrawMyScore ( Canvas C )

DrawSpectatingHud Source code

simulated function DrawSpectatingHud ( Canvas C )

DrawTeamOverlay Source code

simulated function DrawTeamOverlay ( Canvas C )

showLinks Source code

simulated function showLinks ( )

ShowTeamScorePassA Source code

simulated function ShowTeamScorePassA ( Canvas C )

ShowTeamScorePassC Source code

simulated function ShowTeamScorePassC ( Canvas C )

ShowVersusIcon Source code

simulated function ShowVersusIcon ( Canvas C )

TeamScoreOffset Source code

simulated function TeamScoreOffset ( )

Tick Source code

simulated function Tick ( float deltaTime )

UpdateHud Source code

simulated function UpdateHud ( )

UpdateRankAndSpread Source code

simulated function UpdateRankAndSpread ( Canvas C )

UpdateTeamHud Source code

simulated function UpdateTeamHud ( )


Defaultproperties

defaultproperties
{
     ScoreTeam(0)=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.540000,DrawPivot=DP_MiddleRight,PosX=0.500000,OffsetX=-90,OffsetY=32,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     ScoreTeam(1)=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.540000,DrawPivot=DP_MiddleLeft,PosX=0.500000,OffsetX=90,OffsetY=32,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     totalLinks=(RenderStyle=STY_Alpha,MinDigitCount=2,TextureScale=0.750000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=0.835000,OffsetX=-65,OffsetY=48,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VersusSymbol=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=435,X2=508,Y2=31),TextureScale=0.400000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=30,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TeamScoreBackGround(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-50,OffsetY=10,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TeamScoreBackGround(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=168,Y1=211,X2=334,Y2=255),TextureScale=0.530000,PosX=0.500000,OffsetX=50,OffsetY=10,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TeamScoreBackGroundDisc(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-35,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TeamScoreBackGroundDisc(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.530000,PosX=0.500000,OffsetX=35,OffsetY=5,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     LinkIcon=(WidgetTexture=FinalBlend'HUDContent.Generic.fbLinks',RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=63),TextureScale=0.800000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=5,OffsetY=-40,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     TeamSymbols(0)=(RenderStyle=STY_Alpha,TextureCoords=(X2=256,Y2=256),TextureScale=0.100000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-200,OffsetY=45,Tints[0]=(B=100,G=100,R=255,A=200),Tints[1]=(B=32,G=32,R=255,A=200))
     TeamSymbols(1)=(RenderStyle=STY_Alpha,TextureCoords=(X2=256,Y2=256),TextureScale=0.100000,PosX=0.500000,OffsetX=200,OffsetY=45,Tints[0]=(B=255,G=128,A=200),Tints[1]=(B=255,G=210,R=32,A=200))
     CarrierTextColor1=(G=255,R=255,A=255)
     CarrierTextColor2=(G=255,A=255)
     CarrierTextColor3=(B=200,G=200,R=200,A=255)
     CNPosX=0.010000
     CNPosY=0.010000
     LinkEstablishedMessage="LINK ESTABLISHED"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:22.328 - Created with UnCodeX