defaultproperties
{
BombBG=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=119,Y1=258,X2=173,Y2=313),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
BombWidget=(Widgets[0]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=5,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=100),Tints[1]=(B=255,G=255,R=255,A=100)),Widgets[1]=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=10,Scale=1.000000,Tints[0]=(R=200,A=255),Tints[1]=(B=200,G=64,R=50,A=255)),Widgets[2]=(WidgetTexture=FinalBlend'HUDContent.Generic.fbHUDAlertSlow',RenderStyle=STY_Alpha,TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=10,Scale=1.000000,Tints[0]=(B=200,G=64,R=50,A=255),Tints[1]=(R=200,A=255)),Widgets[3]=(WidgetTexture=FinalBlend'HUDContent.Generic.fbHUDAlertSlow',RenderStyle=STY_Alpha,TextureCoords=(X1=79,Y1=223,X2=116,Y2=264),TextureScale=0.700000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=10,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)))
BombWidgetStatus=(Widgets[2]=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=341,Y1=211,X2=366,Y2=271),TextureScale=0.350000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=30,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)),Widgets[3]=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=77,Y1=271,X2=116,Y2=311),TextureScale=0.530000,DrawPivot=DP_UpperMiddle,PosX=0.500000,OffsetY=40,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255)))
TargetMaterial=TexRotator'HUDContent.Reticles.rotReticle001'
LocationDot=FinalBlend'HUDContent.Generic.HUDPulse'
}
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