- Extends
- GameObject
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- UnrealGame.GameObject
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+-- XGame.xBombFlag
Inherited Variables from UnrealGame.GameObject |
Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime |
Inherited Variables from Engine.Decoration |
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Inherited Functions from UnrealGame.GameObject |
BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
var bool bBallDrainsTransloc;
var bool bThrownBomb;
var byte TeamHue[2];
xBombFlag
function BeginState ( )
function BeginState ( )
function BeginState ( )
BeginState HomeDisabled Source code
function BeginState ( )
function bool CanBePickedUpBy (
Pawn P )
function bool CanBeThrownBy (
Pawn P )
function ClearHolder ( )
function Destroyed ( )
function EndState ( )
function EndState ( )
function EndState ( )
function bool IsHome ( )
function Landed (
vector hitNormal )
function Landed (
vector hitNormal )
function LogDropped ( )
function LogReturned ( )
simulated event PostNetReceive ( )
function RandSpin ( float spinRate )
function SendHomeDisabled ( float TimeOut )
function SetThrow (
vector start )
function Tick ( float delta )
function Timer ( )
function bool ValidHolder (
Actor Other )
defaultproperties
{
BombLauncherClassName="XWeapons.BallLauncher"
ThrowSpeed=1300.000000
Elasticity=0.400000
ImpactSound=Sound'WeaponSounds.Misc.ball_bounce_v3a'
ThrowerTouchDelay=1.000000
SeekInterval=0.050000
TeamShader(0)=Shader'XGameShaders.BRShaders.BombIconRS'
TeamShader(1)=Shader'XGameShaders.BRShaders.BombIconBS'
TeamHue(1)=170
SecondRepSkin=Shader'XGameShaders.BRShaders.BombIconYS'
bHome=Wahr
GameObjBone="spine"
LightType=LT_Steady
LightEffect=LE_QuadraticNonIncidence
LightHue=40
LightBrightness=255.000000
LightRadius=6.000000
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'E_Pickups.BombBall.FullBomb'
bStatic=Falsch
bDynamicLight=Wahr
bStasis=Falsch
Physics=PHYS_Rotating
NetUpdateFrequency=100.000000
NetPriority=3.000000
DrawScale=1.500000
PrePivot=(X=2.000000,Z=0.500000)
Skins(1)=Shader'XGameShaders.BRShaders.BombIconYS'
Skins(2)=Shader'XGameShaders.BRShaders.BombIconYS'
Style=STY_Masked
bUnlit=Wahr
SoundRadius=250.000000
CollisionRadius=24.000000
CollisionHeight=20.000000
bCollideActors=Wahr
bCollideWorld=Wahr
bProjTarget=Wahr
bBounce=Wahr
bFixedRotationDir=Wahr
Buoyancy=20.000000
RotationRate=(Yaw=30000)
DesiredRotation=(Yaw=30000)
MessageClass=Class'XGame.xBombMessage'
}
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Creation time: Mo 16.4.2007 11:20:37.359 - Created with
UnCodeX