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XInterface.HudCCaptureTheFlag

Extends
HudCTeamDeathMatch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- XInterface.HudCDeathMatch
            |   
            +-- XInterface.HudCTeamDeathMatch
               |   
               +-- XInterface.HudCCaptureTheFlag

Constants Summary
Inherited Contants from XInterface.HudCDeathMatch
WEAPON_BAR_SIZE

Variables Summary
ActorBlueBase
SpriteWidgetFlagDownWidgets[2]
SpriteWidgetFlagHeldWidgets[2]
ActorRedBase
HudCCaptureTheFlag
floatBLUEtmpPosX
floatBLUEtmpPosY
floatBLUEtmpScaleX
floatBLUEtmpScaleY
SpriteWidgetNewFlagWidgets[2]
floatREDtmpPosX
floatREDtmpPosY
floatREDtmpScaleX
floatREDtmpScaleY
SpriteWidgetSymbolGB[2]
Inherited Variables from XInterface.HudCTeamDeathMatch
CarriersLocation, CarriersName, CarrierTextColor1, CarrierTextColor2, CarrierTextColor3, CNPosX, CNPosY, LinkEstablishedMessage, LinkIcon, Links, ScoreTeam[2], TeamScoreBackGroundDisc[2], TeamScoreBackGround[2], TeamSymbols[2], totalLinks, VersusSymbol
Inherited Variables from XInterface.HudCDeathMatch
AdrenalineAlert, AdrenalineBackground, AdrenalineBackgroundDisc, AdrenalineCount, AdrenalineIcon, AmmoIcon, BarAmmoIcon[WEAPON_BAR_SIZE], BarBorderAmmoIndicator[WEAPON_BAR_SIZE], BarBorderScaledPosition[WEAPON_BAR_SIZE], BarBorder[WEAPON_BAR_SIZE], BarWeaponIconAnim[WEAPON_BAR_SIZE], BarWeaponIcon[WEAPON_BAR_SIZE], BarWeaponStates[WEAPON_BAR_SIZE], BaseWeapons[WEAPON_BAR_SIZE], bDrawTimer, bShowMissingWeaponInfo, CountDownName[10], CurAmmoPrimary, CurEnergy, CurHealth, CurRank, CurScore, CurShield, CurVehicleHealth, CustomHUDHighlightColor, DigitsAmmo, DigitsBig, DigitsBigPulse, DigitsHealth, DigitsShield, DigitsVehicleHealth, FadeTime, HudAmmoALERT, HudBorderAmmo, HudBorderHealth, HudBorderHealthIcon, HudBorderShield, HudBorderShieldIcon, HudBorderVehicleHealth, HudBorderVehicleHealthIcon, HudColorBlack, HudColorBlue, HudColorHighLight, HudColorNormal, HudColorRed, HudColorTeam[2], HudHealthALERT, HudVehicleHealthALERT, LastAdrenalineTime, LastDamagedHealth, LastDamagedVehicleHealth, LastEnergy, LastHealth, LastShield, LastVehicleHealth, LevelActionFontColor, LevelActionFontFont, LevelActionPositionX, LevelActionPositionY, LongCountName[10], MaxAmmoPrimary, MaxEnergy, MaxShield, myRank, MySceneManagers, myScore, MyScoreBackground, MyScoreIcon, mySpread, NamedPlayer, NameTime, OldPawn, OldRemainingTime, Portrait, PortraitTime, PortraitX, RechargeBar, ScoreDiff, TeamLinked, TimerBackground, TimerBackgroundDisc, TimerDigitSpacer[2], TimerHours, TimerIcon, TimerMinutes, TimerSeconds, UDamageIcon, UDamageTime, VehicleDrawTimer, VehicleName, ZoomToggleTime

Structures Summary
FFlagWidget
FlagState, Widgets[4]
Inherited Structures from XInterface.HudCDeathMatch
WeaponState

Functions Summary
function PostBeginPlay ()
function ShowTeamScorePassA (Canvas C)
function Timer ()
function UpdateTeamHud ()
Inherited Functions from XInterface.HudCTeamDeathMatch
CustomHUDColorAllowed, DrawHudPassA, DrawHudPassC, drawLinkText, DrawMyScore, DrawSpectatingHud, DrawTeamOverlay, showLinks, ShowTeamScorePassA, ShowTeamScorePassC, ShowVersusIcon, TeamScoreOffset, Tick, UpdateHud, UpdateRankAndSpread, UpdateTeamHud
Inherited Functions from XInterface.HudCDeathMatch
CalculateAmmo, CalculateEnergy, CalculateHealth, CalculateScore, CalculateShield, CheckCountdown, CustomCrosshairColorAllowed, CustomCrosshairsAllowed, CustomHUDColorAllowed, DisplayEnemyName, DisplayPortrait, DisplayVoiceGain, DrawAdrenaline, DrawChargeBar, DrawCrosshair, DrawEnemyName, DrawHUDAnimDigit, DrawHUDAnimWidget, DrawHudPassA, DrawHudPassC, DrawLevelAction, DrawSpectatingHud, DrawTimer, DrawUDamage, DrawVehicleChargeBar, DrawVehicleName, DrawWeaponBar, FadeZoom, GetInfoString, GetScoreTagLine, GetScoreText, GetScoreValue, GetTeamColor, GrowHUD, IsInCinematic, LoadLevelActionFont, PostBeginPlay, SetCustomCrosshairColors, SetCustomCrosshairs, SetCustomHUDColor, ShowReloadingPulse, ShrinkHUD, Tick, UpdateHud, UpdatePrecacheMaterials, UpdateRankAndSpread, ZoomFadeOut


Variables Detail

BlueBase Source code

var Actor BlueBase;

FlagDownWidgets[2] Source code

var SpriteWidget FlagDownWidgets[2];

FlagHeldWidgets[2] Source code

var SpriteWidget FlagHeldWidgets[2];

RedBase Source code

var Actor RedBase;

HudCCaptureTheFlag

BLUEtmpPosX Source code

var(HudCCaptureTheFlag) float BLUEtmpPosX;

BLUEtmpPosY Source code

var(HudCCaptureTheFlag) float BLUEtmpPosY;

BLUEtmpScaleX Source code

var(HudCCaptureTheFlag) float BLUEtmpScaleX;

BLUEtmpScaleY Source code

var(HudCCaptureTheFlag) float BLUEtmpScaleY;

NewFlagWidgets[2] Source code

var(HudCCaptureTheFlag) SpriteWidget NewFlagWidgets[2];

REDtmpPosX Source code

var(HudCCaptureTheFlag) float REDtmpPosX;

REDtmpPosY Source code

var(HudCCaptureTheFlag) float REDtmpPosY;

REDtmpScaleX Source code

var(HudCCaptureTheFlag) float REDtmpScaleX;

REDtmpScaleY Source code

var(HudCCaptureTheFlag) float REDtmpScaleY;

SymbolGB[2] Source code

var(HudCCaptureTheFlag) SpriteWidget SymbolGB[2];


Structures Detail

FFlagWidget Source code

struct FFlagWidget
{
var EFlagState FlagState;
var SpriteWidget Widgets[4];
};



Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )

ShowTeamScorePassA Source code

simulated function ShowTeamScorePassA ( Canvas C )

Timer Source code

function Timer ( )

UpdateTeamHud Source code

simulated function UpdateTeamHud ( )


Defaultproperties

defaultproperties
{
     REDtmpPosX=0.058000
     REDtmpPosY=0.026000
     REDtmpScaleX=0.020000
     REDtmpScaleY=0.030000
     BLUEtmpPosX=0.044000
     BLUEtmpPosY=0.026000
     BLUEtmpScaleX=0.020000
     BLUEtmpScaleY=0.030000
     NewFlagWidgets(0)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=336,Y1=129,X2=397,Y2=170),TextureScale=0.450000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-42,OffsetY=8,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     NewFlagWidgets(1)=(WidgetTexture=Texture'HUDContent.Generic.HUD',RenderStyle=STY_Alpha,TextureCoords=(X1=397,Y1=129,X2=339,Y2=170),TextureScale=0.450000,PosX=0.500000,OffsetX=42,OffsetY=8,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlagDownWidgets(0)=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=77,Y1=271,X2=116,Y2=311),TextureScale=0.450000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-53,OffsetY=40,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlagDownWidgets(1)=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=77,Y1=271,X2=116,Y2=311),TextureScale=0.450000,PosX=0.500000,OffsetX=53,OffsetY=40,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlagHeldWidgets(0)=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=341,Y1=211,X2=366,Y2=271),TextureScale=0.300000,DrawPivot=DP_UpperRight,PosX=0.500000,OffsetX=-95,OffsetY=25,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     FlagHeldWidgets(1)=(WidgetTexture=FinalBlend'HUDContent.Generic.HUDPulse',RenderStyle=STY_Alpha,TextureCoords=(X1=341,Y1=211,X2=366,Y2=271),TextureScale=0.300000,PosX=0.500000,OffsetX=95,OffsetY=25,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
}

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Creation time: Mo 16.4.2007 11:20:22.265 - Created with UnCodeX