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UT2k4Assault.ASVehicleFactory_MinigunTurret


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//=============================================================================
// ASVehicleFactory_MinigunTurret
// Specific factory for Minigun Turret
//=============================================================================

class ASVehicleFactory_MinigunTurret extends ASVehicleFactory;

var() name ObjectiveTag[6];

function VehicleSpawned()
{
    local ASTurret T;
    local int i;
    
    Super.VehicleSpawned();
    
    T = ASTurret(Child);
    if ( T == None )
        return;
        
    for ( i=0; i<6; i++ )
        T.ObjectiveTag[i] = ObjectiveTag[i];
}   

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     bSpawnBuildEffect=Falsch
     VehicleClass=Class'UT2k4Assault.ASTurret_Minigun'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Weapons_SM.Turret.ASMinigun_Editor'
     DrawScale=0.420000
     AmbientGlow=96
     CollisionRadius=60.000000
     CollisionHeight=39.000000
     bEdShouldSnap=Wahr
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:44.593 - Created with UnCodeX