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UT2k4Assault.ASVehicleFactory_SentinelCeiling


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//=============================================================================
// ASVehicleFactory_SentinelCeiling
// Specific factory for Ceiling Sentinels
//=============================================================================

class ASVehicleFactory_SentinelCeiling extends ASVehicleFactory;

var()   bool    bSpawnCampProtection;   // makes sentinels super strong

function VehicleSpawned()
{
    super.VehicleSpawned();
    ASVehicle_Sentinel(Child).bSpawnCampProtection = bSpawnCampProtection;
}

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     bSpawnCampProtection=Wahr
     bSpawnBuildEffect=Falsch
     VehicleLinkHealMult=0.150000
     VehicleClass=Class'UT2k4Assault.ASVehicle_Sentinel_Ceiling'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Weapons_SM.Turret.CeilingTurretEditor'
     DrawScale=0.500000
     PrePivot=(Z=-160.000000)
     AmbientGlow=48
     CollisionRadius=0.000000
     CollisionHeight=0.000000
     bEdShouldSnap=Wahr
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:44.593 - Created with UnCodeX