- Extends
- ASTurret
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- UT2k4Assault.ASVehicle
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+-- UT2k4Assault.ASTurret
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+-- UT2k4Assault.ASVehicle_Sentinel
Direct Known Subclasses:
ASVehicle_Sentinel_Ceiling, ASVehicle_Sentinel_Floor
Inherited Variables from UT2k4Assault.ASTurret |
bZooming, CamAbsLocation, CamDistance, CamRelLocation, CamRotationInertia, DesiredPlayerFOV, EntryTriggers, LastCamRot, LastTimeSeconds, MinPlayerFOV, ObjectiveTag[6], OldFOV, OriginalRotation, PitchAccel, RotationInertia, RotationSpeed, RotPitchConstraint, TurretBase, TurretBaseClass, TurretSwivel, TurretSwivelClass, WeaponInfoTexture, YawAccel, ZoomSpeed, ZoomTick, ZoomTickTex, ZoomWeaponOffsetAdjust |
Inherited Variables from UT2k4Assault.ASVehicle |
bCHZeroYOffset, bCustomHealthDisplay, BotError, CrosshairHitFeedbackTex, CrosshairScale, DamLastDamageTime, DamLastInstigator, DebugFX, DefaultCrosshair, DefaultWeaponClassName, DestroyPrevController, ExplosionEffect, LastCalcHA, LastCalcHL, LastCalcHN, LastCalcWeaponFire, LockedOnSound, OldTarget, VehicleProjSpawnOffset |
Functions Summary |
| | AnimEnd (int Channel) Active |
| | AnimEnd (int Channel) Closing |
| | AnimEnd (int Channel) Opening |
| | AnimEnd (int Channel) Sleeping |
| bool | Awake ()
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| bool | Awake () Sleeping |
| | AwakeSentinel ()
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| bool | GoToSleep ()
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| bool | GoToSleep () Active |
| | PlayClosing ()
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| | PlayClosing () Active |
| | PlayFiring (optional float Rate, optional name FiringMode)
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| | PlayIdleClosed ()
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| | PlayIdleOpened ()
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| | PlayOpening ()
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| | PlayOpening () Sleeping |
| | PostNetBeginPlay ()
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| | PostNetReceive ()
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| | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) Closing |
| | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) Opening |
| | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) Sleeping |
Inherited Functions from UT2k4Assault.ASTurret |
BotDesireability, ClientKDriverEnter, Destroyed, DrawCrosshair, DrawHealthInfo, Explode, GetViewRotation, HasAmmo, NextWeapon, PerformTrace, PlayFiring, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostZoomAdjust, PrevWeapon, RawInput, RecommendLongRangedAttack, ServerSwitchTurret, SpecialCalcFirstPersonView, SpecialCalcView, StaticPrecache, StronglyRecommended, UpdatePrecacheMaterials, UpdateRocketAcceleration |
Inherited Functions from UT2k4Assault.ASVehicle |
AddDefaultInventory, AnimEnd, BaseChange, BeginState, CalcInertia, CalcWeaponFire, ChangeAnimation, ClientDying, ClientKDriverEnter, ClientKDriverLeave, Destroyed, Died, DrawCrosshair, DrawCrosshairAlignment, DrawEnemyName, DrawHealthInfo, DrawHUD, DrawVehicleHUD, DrawWeaponInfo, DriverDied, Explode, FellOutOfWorld, GetBotError, GetCrosshairWorldLocation, GetFireStart, GetWeaponBoneFor, KDriverLeave, Landed, LandThump, LieStill, NotifyEnemyLockedOn, PerformTrace, PlayDying, PlayFiring, PlayHit, PlayNextAnimation, PlayTakeHit, PlayWeaponSwitch, PossessedBy, PostBeginPlay, ProcessMove, ReduceCylinder, SpecialDrawCrosshair, StaticPrecache, StopPlayFiring, StopWeaponFiring, TakeDamage, Tick, Timer, UnPossessed, UpdatePrecacheMaterials, UpdateRocketAcceleration, VehicleSwitchView, WeaponHitsCrosshairsHL |
var bool bActive;
var bool bOldActive;
var bool bSpawnCampProtection;
var Sound OpenCloseSound;
simulated event AnimEnd ( int Channel )
simulated event AnimEnd ( int Channel )
simulated event AnimEnd ( int Channel )
simulated event AnimEnd ( int Channel )
function bool Awake ( )
function bool Awake ( )
function AwakeSentinel ( )
function bool GoToSleep ( )
function bool GoToSleep ( )
simulated function PlayClosing ( )
simulated function PlayClosing ( )
simulated function PlayFiring ( optional float Rate, optional name FiringMode )
simulated function PlayIdleClosed ( )
simulated function PlayIdleOpened ( )
simulated function PlayOpening ( )
simulated function PlayOpening ( )
simulated function PostNetBeginPlay ( )
simulated function PostNetReceive ( )
defaultproperties
{
DefaultWeaponClassName="UT2k4Assault.Weapon_Sentinel"
bNonHumanControl=Wahr
AutoTurretControllerClass=Class'UT2k4Assault.ASSentinelController'
VehicleNameString="Sentinel"
bNoTeamBeacon=Wahr
HealthMax=1000.000000
Health=1000
TransientSoundVolume=0.750000
TransientSoundRadius=512.000000
bNetNotify=Wahr
}
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Creation time: Mo 16.4.2007 11:20:15.703 - Created with
UnCodeX