Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- UT2k4Assault.ASVehicleFactory | +-- UT2k4Assault.ASVehicleFactory_Turret
ASVehicleFactory_LinkTurret
Variables Summary | |
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Array<Trigger_ASUseAndPossess> | VTarray |
Inherited Variables from Engine.SVehicleFactory |
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MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
Enumerations Summary |
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Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
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EASVF_TriggeredFunction |
Functions Summary | ||
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NextVehicle (Vehicle V) | ||
PostBeginPlay () | ||
PrevVehicle (Vehicle V) | ||
VehicleDestroyed (Vehicle V) | ||
VehiclePossessed (Vehicle V) | ||
VehicleSpawned () | ||
VehicleUnPossessed (Vehicle V) |
Inherited Functions from Engine.SVehicleFactory |
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PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bSpawnBuildEffect=Falsch VehicleClassStr="UT2k4AssaultFull.ASTurret_BallTurret" AIVisibilityDist=25000.000000 VehicleClass=None DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Weapons_SM.Turret.ASTurret_Editor' DrawScale=5.000000 AmbientGlow=96 bEdShouldSnap=Wahr } |
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