- Extends
- SVehicleTrigger
- Modifiers
- placeable
Core.Object
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+-- Engine.Actor
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+-- Engine.Triggers
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+-- Engine.SVehicleTrigger
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+-- UT2k4Assault.Trigger_ASUseAndPossess
Direct Known Subclasses:
Trigger_ASTurretControlPanel
Enumerations Summary |
AT_AssaultTeam AT_All,
AT_Attackers,
AT_Defenders,
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var bool bFullCapacity;
Trigger_ASUseAndPossess
function bool ApprovePlayerTeam ( byte Team )
event NotifyAvailability ( bool bAvailableSpace )
event PostBeginPlay ( )
function Reset ( )
function Touch (
Actor Other )
function UpdateCapacity ( )
function UsedBy (
Pawn user )
event VehicleDestroyed ( )
event VehiclePossessed ( )
event VehicleSpawned ( )
event VehicleUnPossessed ( )
defaultproperties
{
bMarkWithPath=Wahr
bNoDelete=Wahr
bHardAttach=Falsch
bCollideActors=Wahr
}
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Creation time: Mo 16.4.2007 11:20:33.437 - Created with
UnCodeX