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UT2k4Assault.Trigger_ASTurretControlPanel

Extends
Trigger_ASUseAndPossess
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- Engine.SVehicleTrigger
         |   
         +-- UT2k4Assault.Trigger_ASUseAndPossess
            |   
            +-- UT2k4Assault.Trigger_ASTurretControlPanel

Variables Summary
FX_DamageSmokeDamageEffect
FX_TurretControlPanel_LightsLightFX
byteOldStatus
byteStatus
MonitorEffects
MaterialStatusTex[4]
Inherited Variables from UT2k4Assault.Trigger_ASUseAndPossess
AssaultTeam, bFullCapacity, EventFull, EventNonFull, FactoryList, PawnTag
Inherited Variables from Engine.SVehicleTrigger
BACKUP_bEnabled, bEnabled, bMarkWithPath, myMarker

Enumerations Summary
Inherited Enumerations from UT2k4Assault.Trigger_ASUseAndPossess
AT_AssaultTeam

Functions Summary
function ChangeStatus (byte NewStatus)
event Destroyed ()
event NotifyAvailability (bool bAvailableSpace)
event PostBeginPlay ()
function PostNetReceive ()
function Reset ()
function UpdateCapacity ()
event VehicleDestroyed ()
event VehiclePossessed ()
event VehicleSpawned ()
event VehicleUnPossessed ()
Inherited Functions from UT2k4Assault.Trigger_ASUseAndPossess
ApprovePlayerTeam, NextVehicle, NotifyAvailability, PostBeginPlay, PrevVehicle, Reset, Touch, Trigger, UpdateCapacity, UsedBy, VehicleDestroyed, VehiclePossessed, VehicleSpawned, VehicleUnPossessed
Inherited Functions from Engine.SVehicleTrigger
PostBeginPlay, Reset, Trigger, UsedBy


Variables Detail

DamageEffect Source code

var FX_DamageSmoke DamageEffect;

LightFX Source code

var FX_TurretControlPanel_Lights LightFX;

OldStatus Source code

var byte OldStatus;

Status Source code

var byte Status;

MonitorEffects

StatusTex[4] Source code

var(MonitorEffects) Material StatusTex[4];


Functions Detail

ChangeStatus Source code

function ChangeStatus ( byte NewStatus )

Destroyed Source code

simulated event Destroyed ( )

NotifyAvailability Source code

event NotifyAvailability ( bool bAvailableSpace )

PostBeginPlay Source code

simulated event PostBeginPlay ( )

PostNetReceive Source code

simulated function PostNetReceive ( )

Reset Source code

function Reset ( )

UpdateCapacity Source code

function UpdateCapacity ( )

VehicleDestroyed Source code

event VehicleDestroyed ( )

VehiclePossessed Source code

event VehiclePossessed ( )

VehicleSpawned Source code

event VehicleSpawned ( )

VehicleUnPossessed Source code

event VehicleUnPossessed ( )


Defaultproperties

defaultproperties
{
     StatusTex(0)=Texture'Engine.BlackTexture'
     StatusTex(1)=Combiner'dom-goose.Anim.monitor-screen'
     StatusTex(2)=Shader'UT2004Weapons.Shaders.PowerPulseShader'
     StatusTex(3)=Shader'UT2004Weapons.Shaders.PowerPulseShaderRed'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Weapons_SM.Turret.TurretPanel'
     bHidden=Falsch
     bOnlyAffectPawns=Falsch
     bReplicateMovement=Falsch
     bSkipActorPropertyReplication=Wahr
     bOnlyDirtyReplication=Wahr
     RemoteRole=ROLE_DumbProxy
     DrawScale=0.500000
     PrePivot=(X=-48.000000,Z=160.000000)
     AmbientGlow=32
     bMovable=Falsch
     CollisionHeight=80.000000
     bCollideWorld=Wahr
     bBlockActors=Wahr
     bBlockKarma=Wahr
     bNetNotify=Wahr
     bEdShouldSnap=Wahr
}

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Creation time: Mo 16.4.2007 11:20:33.421 - Created with UnCodeX