| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASTurret
|
+-- UT2k4Assault.ASVehicle_Sentinel
|
+-- UT2k4Assault.ASVehicle_Sentinel_Ceiling
| Variables Summary |
|---|
| Inherited Variables from UT2k4Assault.ASVehicle_Sentinel |
|---|
| bActive, bOldActive, bSpawnCampProtection, OpenCloseSound |
| Functions Summary | ||
|---|---|---|
![]() | StaticPrecache (LevelInfo L) | |
![]() | UpdatePrecacheMaterials () | |
| Inherited Functions from UT2k4Assault.ASVehicle_Sentinel |
|---|
| AnimEnd, Awake, AwakeSentinel, GoToSleep, PlayClosing, PlayFiring, PlayIdleClosed, PlayIdleOpened, PlayOpening, PostNetBeginPlay, PostNetReceive, TakeDamage |
| Functions Detail |
|---|
StaticPrecache Source code
UpdatePrecacheMaterials Source code| Defaultproperties |
|---|
defaultproperties { OpenCloseSound=Sound'AssaultSounds.Sentinel.Floor_Open_Close' TurretSwivelClass=Class'UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel' VehicleProjSpawnOffset=(X=95.000000,Y=0.000000,Z=0.000000) VehicleNameString="Ceiling Sentinel" Mesh=SkeletalMesh'AS_Vehicles_M.CeilingTurretGun' DrawScale=0.500000 AmbientGlow=48 CollisionRadius=0.000000 CollisionHeight=0.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||