| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- UT2k4Assault.ASTurret_Base
|
+-- UT2k4Assault.ASTurret_Minigun_Swivel
|
+-- UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel
| Variables Summary |
|---|
| Inherited Variables from UT2k4Assault.ASTurret_Base |
|---|
| LastUpdateFreq |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel) Active | |
![]() | AnimEnd (int Channel) Sleeping | |
![]() | BeginState () Active | |
![]() | BeginState () Closing | |
![]() | BeginState () Opening | |
![]() | BeginState () Sleeping | |
![]() | PostBeginPlay () | |
| Inherited Functions from UT2k4Assault.ASTurret_Minigun_Swivel |
|---|
| UpdateSwivelRotation |
| Inherited Functions from UT2k4Assault.ASTurret_Base |
|---|
| PostBeginPlay, TakeDamage, Timer, UpdateOverlay, UpdateSwivelRotation |
| States Summary |
|---|
| Active Source code |
|---|
|
state Active |
| AnimEnd, BeginState |
| Closing Source code |
|---|
|
state Closing |
| BeginState |
| Opening Source code |
|---|
|
state Opening |
| BeginState |
| Sleeping Source code |
|---|
|
auto state Sleeping |
| AnimEnd, BeginState |
| Functions Detail |
|---|
AnimEnd Active Source code
AnimEnd Sleeping Source code
BeginState Active Source code
BeginState Closing Source code
BeginState Opening Source code
BeginState Sleeping Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { DrawType=DT_Mesh Mesh=SkeletalMesh'AS_Vehicles_M.CeilingTurretBase' DrawScale=0.500000 CollisionRadius=96.000000 CollisionHeight=100.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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