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UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel


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//=============================================================================
// ASVehicle_Sentinel_Ceiling_Swivel
//=============================================================================
// Created by Laurent Delayen
// © 2003, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class ASVehicle_Sentinel_Ceiling_Swivel extends ASTurret_Minigun_Swivel;

simulated event PostBeginPlay()
{
    super.PostBeginPlay();

    // Hack to instance correctly the skeletal collision boxes
    GetBoneCoords('');
    SetCollision(false, false);
    SetCollision(true, true);
}

auto state Sleeping
{
    simulated event AnimEnd( int Channel )
    {
        if ( ASVehicle_Sentinel(Owner).bActive )
            GotoState('Opening');
        else
            PlayAnim('IdleClosed', 4, 0.0);
    }

    simulated function BeginState()
    {
        AnimEnd( 0 );
    }
}

state Active
{
    simulated event AnimEnd( int Channel )
    {
        GotoState('Active');
    }

    simulated function BeginState()
    {
        PlayAnim('IdleOpen', 4, 0.0);
    }
}

state Opening
{
    simulated function BeginState()
    {
        PlayAnim('Open', 0.33, 0.0);
    }
}

state Closing
{
    simulated function BeginState()
    {
        PlayAnim('Close', 0.33, 0.0);
    }
}

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=SkeletalMesh'AS_Vehicles_M.CeilingTurretBase'
     DrawScale=0.500000
     CollisionRadius=96.000000
     CollisionHeight=100.000000
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:44.609 - Created with UnCodeX