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//============================================================================= // ASVehicleFactory_SentinelFloor // Specific factory for Floor Sentinels //============================================================================= class ASVehicleFactory_SentinelFloor extends ASVehicleFactory; var() bool bSpawnCampProtection; // makes sentinels super strong function VehicleSpawned() { super.VehicleSpawned(); ASVehicle_Sentinel(Child).bSpawnCampProtection = bSpawnCampProtection; } //============================================================================= // defaultproperties //============================================================================= defaultproperties { bSpawnCampProtection=Wahr bSpawnBuildEffect=Falsch VehicleLinkHealMult=0.150000 VehicleClass=Class'UT2k4Assault.ASVehicle_Sentinel_Floor' DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Weapons_SM.Turret.FloorTurretStaticEditor' DrawScale=0.500000 PrePivot=(Z=150.000000) AmbientGlow=48 CollisionRadius=0.000000 CollisionHeight=0.000000 bEdShouldSnap=Wahr } |
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