Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- UT2k4Assault.ASVehicleFactory | +-- UT2k4Assault.ASVehicleFactory_SentinelCeiling
Variables Summary | |
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ASVehicleFactory_SentinelCeiling | |
bool | bSpawnCampProtection |
Inherited Variables from Engine.SVehicleFactory |
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MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
Enumerations Summary |
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Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
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EASVF_TriggeredFunction |
Functions Summary | ||
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VehicleSpawned () |
Inherited Functions from Engine.SVehicleFactory |
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PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bSpawnCampProtection=Wahr bSpawnBuildEffect=Falsch VehicleLinkHealMult=0.150000 VehicleClass=Class'UT2k4Assault.ASVehicle_Sentinel_Ceiling' DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Weapons_SM.Turret.CeilingTurretEditor' DrawScale=0.500000 PrePivot=(Z=-160.000000) AmbientGlow=48 CollisionRadius=0.000000 CollisionHeight=0.000000 bEdShouldSnap=Wahr } |
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