| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.SVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory_SentinelCeiling
| Variables Summary | |
|---|---|
| ASVehicleFactory_SentinelCeiling | |
| bool | bSpawnCampProtection |
| Inherited Variables from Engine.SVehicleFactory |
|---|
| MaxVehicleCount, MyMarker, VehicleClass, VehicleCount |
| Enumerations Summary |
|---|
| Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
|---|
| EASVF_TriggeredFunction |
| Functions Summary | ||
|---|---|---|
![]() | VehicleSpawned () | |
| Inherited Functions from Engine.SVehicleFactory |
|---|
| PreBeginPlay, Trigger, VehicleDestroyed, VehiclePossessed, VehicleUnPossessed |
| Variables Detail |
|---|
| Functions Detail |
|---|
VehicleSpawned Source code| Defaultproperties |
|---|
defaultproperties { bSpawnCampProtection=Wahr bSpawnBuildEffect=Falsch VehicleLinkHealMult=0.150000 VehicleClass=Class'UT2k4Assault.ASVehicle_Sentinel_Ceiling' DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Weapons_SM.Turret.CeilingTurretEditor' DrawScale=0.500000 PrePivot=(Z=-160.000000) AmbientGlow=48 CollisionRadius=0.000000 CollisionHeight=0.000000 bEdShouldSnap=Wahr } |
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