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UT2k4Assault.DamTypeExploBarrel


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class DamTypeExploBarrel extends DamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth)
{
    HitEffects[0] = class'HitSmoke';

    if( VictimHealth <= 0 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     DeathString="%k took out %o with a barrel explosion."
     FemaleSuicide="%o was a little too close to the barrel she blew up."
     MaleSuicide="%o was a little too close to the barrel he blew up."
     bDetonatesGoop=Wahr
     bThrowRagdoll=Wahr
     bFlaming=Wahr
     GibPerterbation=0.150000
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:46.046 - Created with UnCodeX