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class DamTypeExploBarrel extends DamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth) { HitEffects[0] = class'HitSmoke'; if( VictimHealth <= 0 ) HitEffects[1] = class'HitFlameBig'; else if ( FRand() < 0.8 ) HitEffects[1] = class'HitFlame'; } defaultproperties { DeathString="%k took out %o with a barrel explosion." FemaleSuicide="%o was a little too close to the barrel she blew up." MaleSuicide="%o was a little too close to the barrel he blew up." bDetonatesGoop=Wahr bThrowRagdoll=Wahr bFlaming=Wahr GibPerterbation=0.150000 } |
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