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UT2k4Assault.DECO_SpaceFighter


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//=============================================================================
// DECO_SpaceFighter
//=============================================================================

class DECO_SpaceFighter extends Decoration;

#exec OBJ LOAD FILE=..\StaticMeshes\AS_Vehicles_SM.usx

function Landed(vector HitNormal);
function HitWall (vector HitNormal, actor Wall);
function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, 
                    Vector momentum, class<DamageType> damageType);
singular function PhysicsVolumeChange( PhysicsVolume NewVolume );
function Trigger( actor Other, pawn EventInstigator );
singular function BaseChange();
function Bump( actor Other );


//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human'
     RemoteRole=ROLE_None
     DrawScale=3.000000
     AmbientGlow=48
     bMovable=Falsch
     bCanBeDamaged=Falsch
     bShouldBaseAtStartup=Falsch
     bCollideActors=Wahr
     bBlockActors=Wahr
     bBlockKarma=Wahr
     bEdShouldSnap=Wahr
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:46.296 - Created with UnCodeX