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UT2k4Assault.PROJ_Sentinel_Laser_Red


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//=============================================================================
// PROJ_Sentinel_Laser_Red
//=============================================================================
// Created by Laurent Delayen
// © 2003, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class PROJ_Sentinel_Laser_Red extends PROJ_Sentinel_Laser;


simulated function SetupProjectile()
{
    super.SetupProjectile();

    if ( Laser != None )
        Laser.SetRedColor();
}

simulated function SpawnExplodeFX(vector HitLocation, vector HitNormal)
{
    local   FX_PlasmaImpact         FX_Impact;

    if ( EffectIsRelevant(Location, false) )
    {
        FX_Impact = Spawn(class'FX_PlasmaImpact',,, HitLocation + HitNormal * 2, rotator(HitNormal));
        FX_Impact.SetRedColor();
    }
}

defaultproperties
{
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:52.546 - Created with UnCodeX