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//============================================================================= // PROJ_Sentinel_Laser_Red //============================================================================= // Created by Laurent Delayen // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================= class PROJ_Sentinel_Laser_Red extends PROJ_Sentinel_Laser; simulated function SetupProjectile() { super.SetupProjectile(); if ( Laser != None ) Laser.SetRedColor(); } simulated function SpawnExplodeFX(vector HitLocation, vector HitNormal) { local FX_PlasmaImpact FX_Impact; if ( EffectIsRelevant(Location, false) ) { FX_Impact = Spawn(class'FX_PlasmaImpact',,, HitLocation + HitNormal * 2, rotator(HitNormal)); FX_Impact.SetRedColor(); } } defaultproperties { } |
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