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UT2k4Assault.PROJ_Sentinel_Laser


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//=============================================================================
// PROJ_Sentinel_Laser
//=============================================================================
// Created by Laurent Delayen
// © 2003, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class PROJ_Sentinel_Laser extends Projectile;

var     FX_Laser_Blue           Laser;
var     class<FX_Laser_Blue>    LaserClass;     // Human

simulated function PostNetBeginPlay()
{
    super.PostNetBeginPlay();

    Velocity        = Speed * Vector(Rotation);
    Acceleration    = Velocity;
    SetupProjectile();
}


simulated function Destroyed()
{
    if ( Laser != None )
        Laser.Destroy();

    super.Destroyed();
}

simulated function SetupProjectile()
{
    // FX
    if ( Level.NetMode != NM_DedicatedServer )
    {
        Laser = Spawn(LaserClass, Self,, Location, Rotation);

        if ( Laser != None )
        {
            Laser.SetBase( Self );
            Laser.SetScale( 0.67, 0.67 );
        }
    }
}


simulated function Explode(vector HitLocation, vector HitNormal)
{
    SpawnExplodeFX(HitLocation, HitNormal);

    PlaySound(Sound'WeaponSounds.BioRifle.BioRifleGoo2');
    Destroy();
}

simulated function SpawnExplodeFX(vector HitLocation, vector HitNormal)
{
    if ( EffectIsRelevant(Location, false) )
    {
        Spawn(class'FX_PlasmaImpact',,, HitLocation + HitNormal * 2, rotator(HitNormal));
    }
}

//==============
// Encroachment
function bool EncroachingOn( actor Other )
{
    if ( Other == Instigator || Other == Owner || Other.Owner == Instigator || Other.Base == Instigator )
        return false;

    super.EncroachingOn( Other );
}

simulated function ProcessTouch (Actor Other, vector HitLocation)
{
    local float     AdjustedDamage;

    if ( Instigator != None )
    {
        if (Other == Instigator) return;
        if (Other.Owner == Instigator || Other.Base == Instigator) return;
    }

    if (Other == Owner) return;

    if ( !Other.IsA('Projectile') || Other.bProjTarget )
    {
        if ( Role == ROLE_Authority )
        {
            if ( Instigator == None || Instigator.Controller == None )
                Other.SetDelayedDamageInstigatorController( InstigatorController );

            AdjustedDamage = Damage;
            if ( ASVehicle_Sentinel(Instigator) != None && ASVehicle_Sentinel(Instigator).bSpawnCampProtection )
                AdjustedDamage *= 10;

            Other.TakeDamage(AdjustedDamage, Instigator, HitLocation, MomentumTransfer * Normal(Velocity), MyDamageType);
        }
        Explode(HitLocation, -Normal(Velocity));
    }
}


//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     LaserClass=Class'UT2k4Assault.FX_Laser_Blue'
     Speed=4000.000000
     MaxSpeed=8000.000000
     Damage=20.000000
     MomentumTransfer=1000.000000
     MyDamageType=Class'UT2k4Assault.DamTypeSentinelLaser'
     DrawType=DT_None
     AmbientSound=Sound'WeaponSounds.LinkGun.LinkGunProjectile'
     LifeSpan=3.000000
     SoundVolume=255
     SoundRadius=50.000000
     ForceType=FT_Constant
     ForceRadius=30.000000
     ForceScale=5.000000
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:52.546 - Created with UnCodeX