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//============================================================================= // Weapon_Sentinel //============================================================================= class Weapon_Sentinel extends Weapon config(user) HideDropDown CacheExempt; simulated function bool HasAmmo() { return true; } function byte BestMode() { return 0; } //============================================================================= // defaultproperties //============================================================================= defaultproperties { FireModeClass(0)=Class'UT2k4Assault.FM_Sentinel_Fire' FireModeClass(1)=Class'UT2k4Assault.FM_Sentinel_Fire' AIRating=0.680000 CurrentRating=0.680000 bCanThrow=Falsch bNoInstagibReplace=Wahr Priority=1 SmallViewOffset=(Z=-40.000000) CenteredRoll=0 PlayerViewOffset=(Z=-40.000000) AttachmentClass=Class'UT2k4Assault.WA_Sentinel' ItemName="Sentinel weapon" DrawType=DT_None DrawScale=3.000000 AmbientGlow=64 } |
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