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UT2k4Assault.Weapon_Turret_Minigun


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//=============================================================================
// Weapon_Turret
//=============================================================================

class Weapon_Turret_Minigun extends Weapon
    config(user)
    HideDropDown
    CacheExempt;

#exec OBJ LOAD FILE=..\Animations\AS_Vehicles_M.ukx

simulated function ClientStartFire(int mode)
{
    local PlayerController PC;
    if ( mode == 1 )
    {
        PC = PlayerController(Instigator.Controller);
        if ( PC.DesiredFOV == PC.DefaultFOV )
            PC.DesiredFOV = ASTurret(Instigator).MinPlayerFOV;
        else
            PC.DesiredFOV = PC.DefaultFOV;
        PlayerController(Instigator.Controller).bAltFire = 0;
    }
    else
        super.ClientStartFire( mode );
}


simulated function PawnUnpossessed()
{
    if ( (Instigator != None) && (PlayerController(Instigator.Controller) != None) )
        PlayerController(Instigator.Controller).DesiredFOV = PlayerController(Instigator.Controller).DefaultFOV;
}

/* BestMode() choose between regular or alt-fire */
function byte BestMode()
{
    return 0;
}

simulated function bool HasAmmo()
{
    return true;
}

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     FireModeClass(0)=Class'UT2k4Assault.FM_Turret_Minigun_Fire'
     FireModeClass(1)=Class'UT2k4Assault.FM_Turret_Minigun_AltFire'
     AIRating=0.680000
     CurrentRating=0.680000
     bCanThrow=Falsch
     bNoInstagibReplace=Wahr
     DisplayFOV=60.000000
     Priority=1
     SmallViewOffset=(Z=-40.000000)
     CenteredRoll=0
     PlayerViewOffset=(Z=-40.000000)
     AttachmentClass=Class'UT2k4Assault.WA_Turret_Minigun'
     ItemName="Turret weapon"
     DrawType=DT_None
     DrawScale=3.000000
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:57.515 - Created with UnCodeX