Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
class DamTypeSpaceFighterLaser extends VehicleDamageType abstract; static function ScoreKill(Controller Killer, Controller Killed) { if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly) { if ( ASVehicle_SpaceFighter(Killer.Pawn) == None ) return; ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount++; //Maybe add to game stats? if ( ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount == 5 && PlayerController(Killer) != None ) { ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount = 0; PlayerController(Killer).ReceiveLocalizedMessage(class'Message_ASKillMessages', 0); } } } defaultproperties { VehicleClass=Class'UT2k4AssaultFull.ASVehicle_SpaceFighter_Human' DeathString="%o was served an extra helping of %k's lasers." FemaleSuicide="%o fried herself with her own laser blast." MaleSuicide="%o fried himself with his own laser blast." } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |