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UT2k4AssaultFull.DamTypeSpaceFighterLaser


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class DamTypeSpaceFighterLaser extends VehicleDamageType
    abstract;

static function ScoreKill(Controller Killer, Controller Killed)
{
    if (Killed != None && Killer != Killed && Vehicle(Killed.Pawn) != None && Vehicle(Killed.Pawn).bCanFly)
    {
        if ( ASVehicle_SpaceFighter(Killer.Pawn) == None )
            return;

        ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount++;

        //Maybe add to game stats?
        if ( ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount == 5 && PlayerController(Killer) != None )
        {
            ASVehicle_SpaceFighter(Killer.Pawn).TopGunCount = 0;
            PlayerController(Killer).ReceiveLocalizedMessage(class'Message_ASKillMessages', 0);
        }
    }
}

defaultproperties
{
     VehicleClass=Class'UT2k4AssaultFull.ASVehicle_SpaceFighter_Human'
     DeathString="%o was served an extra helping of %k's lasers."
     FemaleSuicide="%o fried herself with her own laser blast."
     MaleSuicide="%o fried himself with his own laser blast."
}

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Class file time: Fr 30.3.2007 08:44:00.000 - Creation time: Mo 16.4.2007 11:20:46.187 - Created with UnCodeX