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UT2k4AssaultFull.FX_Turret_IonCannon_LaserBeam


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//=============================================================================
// FX_Turret_IonCannon_LaserBeam
//=============================================================================
// Created by Laurent Delayen (C) 2003 Epic Games
//=============================================================================

class FX_Turret_IonCannon_LaserBeam extends Emitter
    notplaceable;

var vector  StartLocation, EndLocation;
var float   BeamSize;

var WA_Turret_IonCannon IonCannonOwner;

replication
{
    unreliable if ( Role == ROLE_Authority && bNetInitial && bNetOwner )
        IonCannonOwner;

    unreliable if ( Role == ROLE_Authority && bNetDirty && !bNetOwner )
        StartLocation, EndLocation;
}

function PostBeginPlay()
{
    super.PostBeginPlay();
    SetWeaponOwner();
}

simulated function Tick(float DeltaTime)
{
    UpdateBeamLocation();

    if ( Level.NetMode != NM_DedicatedServer )
    {
        UpdateLaserBeamFX( DeltaTime );

        SetLocation( StartLocation );
        SetRotation( Rotator(EndLocation - StartLocation) );
    }
}

simulated function SetWeaponOwner()
{
    IonCannonOwner = WA_Turret_IonCannon(Owner);
}

simulated function UpdateBeamLocation()
{
    if ( IonCannonOwner != None && ( Role==Role_Authority || IonCannonOwner.CannonPawn.IsLocallyControlled()) )
        IonCannonOwner.UpdateLaserBeamLocation(StartLocation, EndLocation);
}

simulated function UpdateLaserBeamFX( float DeltaTime )
{
    local float     Dist;

    Dist = VSize( EndLocation - StartLocation );
    BeamEmitter(Emitters[0]).BeamDistanceRange.Min = Dist;
    BeamEmitter(Emitters[0]).BeamDistanceRange.Max = Dist;

    // Beam Growing effect
    if ( DeltaTime < 1  )
        BeamSize = FMin( BeamSize + DeltaTime, 2.f);

    BeamEmitter(Emitters[0]).StartSizeRange.X.Min = BeamSize * 35.f;
    BeamEmitter(Emitters[0]).StartSizeRange.X.Max = BeamSize * 40.f;
}

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     Begin Object Class=BeamEmitter Name=BeamEmitter2
         BeamDistanceRange=(Min=500.000000,Max=500.000000)
         DetermineEndPointBy=PTEP_Distance
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         UseColorScale=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(0)=(Color=(B=16,G=16,R=220))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=16,G=16,R=180))
         Opacity=0.330000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         StartSizeRange=(X=(Min=30.000000,Max=35.000000))
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'EpicParticles.Beams.WhiteStreak01aw'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.080000,Max=0.160000)
         StartVelocityRange=(X=(Min=0.001000,Max=0.001000))
     End Object
     Emitters(0)=BeamEmitter'UT2k4AssaultFull.FX_Turret_IonCannon_LaserBeam.BeamEmitter2'

     bNoDelete=Falsch
     bAlwaysRelevant=Wahr
     bReplicateInstigator=Wahr
     bSkipActorPropertyReplication=Wahr
     bOnlyDirtyReplication=Wahr
     RemoteRole=ROLE_SimulatedProxy
     NetUpdateFrequency=15.000000
     bDirectional=Wahr
}

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Class file time: Fr 30.3.2007 08:44:00.000 - Creation time: Mo 16.4.2007 11:20:47.421 - Created with UnCodeX