Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 |
class ClassicGrenadeFire extends ClassicRocketMultifire; function Projectile SpawnProjectile(Vector Start, Rotator Dir) { return Weapon.Spawn(ProjectileClass,,, Start, Dir); } defaultproperties { ProjectileClass=Class'XWeapons.Grenade' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |