Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.RocketMultiFire | +-- UTClassic.ClassicRocketMultifire | +-- UTClassic.ClassicGrenadeFire
Variables Summary |
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Inherited Variables from XWeapons.RocketMultiFire |
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FlockIndex, LooseSpread, MaxLoad, TightSpread |
Functions Summary | ||
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Projectile | SpawnProjectile (Vector Start, Rotator Dir) |
Inherited Functions from UTClassic.ClassicRocketMultifire |
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DoFireEffect, ModeDoFire, ModeTick |
Inherited Functions from XWeapons.RocketMultiFire |
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DoFireEffect, InitEffects, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayStartHold, ServerPlayLoading, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { ProjectileClass=Class'XWeapons.Grenade' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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