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UTClassic.ClassicFlakShell

Extends
flakshell

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- XWeapons.flakshell
         |   
         +-- UTClassic.ClassicFlakShell

Variables Summary
Inherited Variables from XWeapons.flakshell
Glow, initialDir, trail
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
function PostBeginPlay ()
Inherited Functions from XWeapons.flakshell
destroyed, Explode, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( )


Defaultproperties

defaultproperties
{
}

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Creation time: Mo 16.4.2007 11:20:16.953 - Created with UnCodeX