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class ClassicSniperAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { MaxAmmo=35 InitialAmount=15 bTryHeadShot=Wahr PickupClass=Class'UTClassic.ClassicSniperAmmoPickup' IconMaterial=Texture'HUDContent.Generic.HUD' IconCoords=(X1=451,Y1=445,X2=510,Y2=500) ItemName="Sniper Bullets" } |
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