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UTClassic.ClassicTransFire


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class ClassicTransFire extends TransFire;


function projectile SpawnProjectile(Vector Start, Rotator Dir)
{
    local TransBeacon TransBeacon;

    if (TransLauncher(Weapon).TransBeacon == None)
    {
        if ( (Instigator == None) || (Instigator.PlayerReplicationInfo == None) || (Instigator.PlayerReplicationInfo.Team == None) )
            TransBeacon = Weapon.Spawn(class'ClassicTransBeacon',,, Start, Dir);
        else if ( Instigator.PlayerReplicationInfo.Team.TeamIndex == 0 )
            TransBeacon = Weapon.Spawn(class'ClassicRedBeacon',,, Start, Dir);
        else
            TransBeacon = Weapon.Spawn(class'ClassicBlueBeacon',,, Start, Dir);
        TransLauncher(Weapon).TransBeacon = TransBeacon;
        Weapon.PlaySound(TransFireSound,SLOT_Interact,,,,,false);
    }
    else
    {
        TransLauncher(Weapon).ViewPlayer();
        TransLauncher(Weapon).TransBeacon.Destroy();
        TransLauncher(Weapon).TransBeacon = None;
        Weapon.PlaySound(RecallFireSound,SLOT_Interact,,,,,false);
    }
    return TransBeacon;
}

defaultproperties
{
     ProjectileClass=Class'UTClassic.ClassicTransBeacon'
}

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Class file time: Fr 30.3.2007 08:43:50.000 - Creation time: Mo 16.4.2007 11:20:45.421 - Created with UnCodeX