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UTClassic.DamTypeClassicHeadshot


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class DamTypeClassicHeadshot extends WeaponDamageType
    abstract;

var class<LocalMessage> KillerMessage;
var sound HeadHunter; // OBSOLETE

static function IncrementKills(Controller Killer)
{
    local xPlayerReplicationInfo xPRI;
    
    if ( PlayerController(Killer) == None )
        return;
        
    PlayerController(Killer).ReceiveLocalizedMessage( Default.KillerMessage, 0, Killer.PlayerReplicationInfo, None, None );
    xPRI = xPlayerReplicationInfo(Killer.PlayerReplicationInfo);
    if ( xPRI != None )
    {
        xPRI.headcount++;
        if ( (xPRI.headcount == 15) && (UnrealPlayer(Killer) != None) )
            UnrealPlayer(Killer).ClientDelayedAnnouncementNamed('HeadHunter',15);
    }
}       

defaultproperties
{
     KillerMessage=Class'XGame.SpecialKillMessage'
     WeaponClass=Class'UTClassic.ClassicSniperRifle'
     DeathString="%k put a bullet in %o's skull."
     FemaleSuicide="%o shot herself in the head."
     MaleSuicide="%o shot himself in the head."
     bAlwaysSevers=Wahr
     bSpecial=Wahr
     VehicleDamageScaling=0.650000
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:46.046 - Created with UnCodeX