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class MutUseLightning extends Mutator; function bool CheckReplacement( Actor Other, out byte bSuperRelevant ) { local int i; local WeaponLocker L; bSuperRelevant = 0; if ( xWeaponBase(Other) != None ) { if ( xWeaponBase(Other).WeaponType == class'UTClassic.ClassicSniperRifle' ) xWeaponBase(Other).WeaponType = class'XWeapons.SniperRifle'; } else if ( ClassicSniperRiflePickup(Other) != None ) ReplaceWith( Other, "XWeapons.SniperRiflePickup"); else if ( ClassicSniperAmmoPickup(Other) != None ) ReplaceWith( Other, "XWeapons.SniperAmmoPickup"); else if ( WeaponLocker(Other) != None ) { L = WeaponLocker(Other); for (i = 0; i < L.Weapons.Length; i++) if (L.Weapons[i].WeaponClass == class'ClassicSniperRifle') L.Weapons[i].WeaponClass = class'SniperRifle'; return true; } else return true; return false; } defaultproperties { GroupName="Arena" FriendlyName="Lightning Guns" Description="Replace all sniper rifles with lightning guns." } |
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