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UTClassic.MutUseSniper


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class MutUseSniper extends Mutator;

function bool CheckReplacement( Actor Other, out byte bSuperRelevant )
{
    local int i;
    local WeaponLocker L;

    bSuperRelevant = 0;
    if ( xWeaponBase(Other) != None )
    {
        if ( xWeaponBase(Other).WeaponType == class'XWeapons.SniperRifle' )
            xWeaponBase(Other).WeaponType = class'UTClassic.ClassicSniperRifle';
    }
    else if ( SniperRiflePickup(Other) != None )
        ReplaceWith( Other, "UTClassic.ClassicSniperRiflePickup");
    else if ( SniperAmmoPickup(Other) != None )
        ReplaceWith( Other, "UTClassic.ClassicSniperAmmoPickup");
    else if ( WeaponLocker(Other) != None )
    {
        L = WeaponLocker(Other);
        for (i = 0; i < L.Weapons.Length; i++)
            if (L.Weapons[i].WeaponClass == class'SniperRifle')
                L.Weapons[i].WeaponClass = class'ClassicSniperRifle';
        return true;
    }
    else
        return true;
    return false;
}

defaultproperties
{
     GroupName="Arena"
     FriendlyName="Sniper Rifles"
     Description="Replace all lightning guns with sniper rifles."
}

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Class file time: Fr 30.3.2007 08:43:52.000 - Creation time: Mo 16.4.2007 11:20:50.375 - Created with UnCodeX