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class BulldogMessage extends LocalMessage; var localized string GetInMessage; var localized string GetOutMessage; var localized string TooManyCarsMessage; var localized string FlipCarMessage; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch(Switch) { case 0: return Default.GetInMessage; break; case 1: return Default.GetOutMessage; break; case 2: return Default.TooManyCarsMessage; break; case 3: return Default.FlipCarMessage; break; } } defaultproperties { GetInMessage="Press [Use] To Enter Vehicle." GetOutMessage="Press [Use] To Exit Vehicle." TooManyCarsMessage="Too Many Cars Already!" FlipCarMessage="Press [Use] To Flip Vehicle." bIsUnique=Wahr bFadeMessage=Wahr bBeep=Wahr Lifetime=6 DrawColor=(G=128,R=128) StackMode=SM_Down PosY=0.100000 } |
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