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Vehicles.BulldogMessage


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class BulldogMessage extends LocalMessage;

var localized string    GetInMessage;
var localized string    GetOutMessage;
var localized string    TooManyCarsMessage;
var localized string    FlipCarMessage;

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject 
    )
{
    switch(Switch)
    {
    case 0:
        return Default.GetInMessage;
        break;

    case 1:
        return Default.GetOutMessage;
        break;

    case 2:
        return Default.TooManyCarsMessage;
        break;

    case 3:
        return Default.FlipCarMessage;
        break;
    }
}

defaultproperties
{
     GetInMessage="Press [Use] To Enter Vehicle."
     GetOutMessage="Press [Use] To Exit Vehicle."
     TooManyCarsMessage="Too Many Cars Already!"
     FlipCarMessage="Press [Use] To Flip Vehicle."
     bIsUnique=Wahr
     bFadeMessage=Wahr
     bBeep=Wahr
     Lifetime=6
     DrawColor=(G=128,R=128)
     StackMode=SM_Down
     PosY=0.100000
}

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Class file time: Fr 30.3.2007 08:43:50.000 - Creation time: Mo 16.4.2007 11:20:45.203 - Created with UnCodeX