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Vehicles.BulldogHeadlightCorona


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#exec OBJ LOAD FILE=..\textures\EpicParticles.utx

class BulldogHeadlightCorona extends Effects;

defaultproperties
{
     LightHue=255
     LightSaturation=255
     Texture=Texture'EpicParticles.Flares.FlashFlare1'
     DrawScale=0.400000
     Style=STY_Translucent
     bHardAttach=Wahr
}

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Class file time: Fr 30.3.2007 08:43:50.000 - Creation time: Mo 16.4.2007 11:20:45.203 - Created with UnCodeX