Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 |
#exec OBJ LOAD FILE=..\textures\EpicParticles.utx class BulldogHeadlightCorona extends Effects; defaultproperties { LightHue=255 LightSaturation=255 Texture=Texture'EpicParticles.Flares.FlashFlare1' DrawScale=0.400000 Style=STY_Translucent bHardAttach=Wahr } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |