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Vehicles.BulldogHeadlight


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#exec OBJ LOAD FILE=VehicleFX.utx

class BulldogHeadlight extends DynamicProjector;

// Empty tick here - do detach/attach in Bulldog tick
function Tick(float Delta)
{

}

defaultproperties
{
     FrameBufferBlendingOp=PB_Add
     ProjTexture=Texture'VehicleFX.Projected.BullHeadlights'
     FOV=30
     MaxTraceDistance=2048
     bClipBSP=Wahr
     bProjectOnUnlit=Wahr
     bGradient=Wahr
     bProjectOnAlpha=Wahr
     bProjectOnParallelBSP=Wahr
     bLightChanged=Wahr
     DrawScale=0.650000
     bHardAttach=Wahr
}

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Class file time: Fr 30.3.2007 08:43:50.000 - Creation time: Mo 16.4.2007 11:20:45.203 - Created with UnCodeX