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#exec OBJ LOAD FILE=VehicleFX.utx class BulldogHeadlight extends DynamicProjector; // Empty tick here - do detach/attach in Bulldog tick function Tick(float Delta) { } defaultproperties { FrameBufferBlendingOp=PB_Add ProjTexture=Texture'VehicleFX.Projected.BullHeadlights' FOV=30 MaxTraceDistance=2048 bClipBSP=Wahr bProjectOnUnlit=Wahr bGradient=Wahr bProjectOnAlpha=Wahr bProjectOnParallelBSP=Wahr bLightChanged=Wahr DrawScale=0.650000 bHardAttach=Wahr } |
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