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Vehicles.BulldogHeadlight

Extends
DynamicProjector

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projector
      |   
      +-- Engine.DynamicProjector
         |   
         +-- Vehicles.BulldogHeadlight

Variables Summary
Inherited Variables from Engine.Projector
bClipBSP, bClipStaticMesh, bDynamicAttach, bGradient, bLevelStatic, bNoProjectOnOwner, Box, bProjectActor, bProjectBSP, bProjectOnAlpha, bProjectOnBackfaces, bProjectOnParallelBSP, bProjectOnUnlit, bProjectParticles, bProjectStaticMesh, bProjectTerrain, FadeInTime, FOV, FrameBufferBlendingOp, FrustumPlanes[6], FrustumVertices[8], GradientMatrix, GradientTexture, MaterialBlendingOp, Matrix, MaxTraceDistance, OldLocation, ProjectTag, ProjTexture, RenderInfo

Enumerations Summary
Inherited Enumerations from Engine.Projector
EProjectorBlending

Functions Summary
function Tick (float Delta)
Inherited Functions from Engine.DynamicProjector
Tick
Inherited Functions from Engine.Projector
AbandonProjector, AttachActor, AttachProjector, BeginState, DetachActor, DetachProjector, PostBeginPlay, Touch, Untouch


Functions Detail

Tick Source code

function Tick ( float Delta )


Defaultproperties

defaultproperties
{
     FrameBufferBlendingOp=PB_Add
     ProjTexture=Texture'VehicleFX.Projected.BullHeadlights'
     FOV=30
     MaxTraceDistance=2048
     bClipBSP=Wahr
     bProjectOnUnlit=Wahr
     bGradient=Wahr
     bProjectOnAlpha=Wahr
     bProjectOnParallelBSP=Wahr
     bLightChanged=Wahr
     DrawScale=0.650000
     bHardAttach=Wahr
}

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Creation time: Mo 16.4.2007 11:20:16.625 - Created with UnCodeX