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//============================================================================= // AlienBloodJet. //============================================================================= class AlienBloodJet extends BloodJet; #exec OBJ LOAD File=XGameShadersB.utx defaultproperties { SplatterClass=Class'XEffects.BioDecal' Skins(0)=Texture'XGameShadersB.Blood.AlienBloodJet' } |
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