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XEffects.AlienBloodJet


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//=============================================================================
// AlienBloodJet.
//=============================================================================
class AlienBloodJet extends BloodJet;

#exec OBJ LOAD File=XGameShadersB.utx

defaultproperties
{
     SplatterClass=Class'XEffects.BioDecal'
     Skins(0)=Texture'XGameShadersB.Blood.AlienBloodJet'
}

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Class file time: Fr 30.3.2007 08:43:40.000 - Creation time: Mo 16.4.2007 11:20:44.218 - Created with UnCodeX