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//============================================================================= // AlienSmallHit. //============================================================================= class AlienSmallHit extends BloodSpurt; #exec OBJ LOAD File=XGameShadersB.utx defaultproperties { BloodDecalClass=Class'XEffects.BioDecal' Splats(0)=Texture'XEffects.xbiosplat' Splats(1)=Texture'XEffects.xbiosplat' Splats(2)=Texture'XEffects.xbiosplat' mDelayRange(1)=0.100000 mLifeRange(0)=0.500000 mLifeRange(1)=0.900000 mDirDev=(X=0.700000,Y=0.700000,Z=0.700000) mPosDev=(X=5.000000,Y=5.000000,Z=5.000000) mSpeedRange(0)=20.000000 mSpeedRange(1)=70.000000 mMassRange(0)=0.100000 mMassRange(1)=0.200000 mSizeRange(0)=10.000000 mSizeRange(1)=15.000000 mNumTileColumns=1 mNumTileRows=1 Skins(0)=Texture'XGameShadersB.Blood.BloodPuffGreen' } |
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