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//============================================================================= // DirtImpact. //============================================================================= class DirtImpact extends BloodSpurt; #exec TEXTURE IMPORT NAME=pcl_Dirta FILE=TEXTURES\Dirta.tga GROUP=Skins Alpha=1 DXT=5 simulated function PostNetBeginPlay() { if ( Level.NetMode == NM_DedicatedServer ) LifeSpan = 0.2; } defaultproperties { BloodDecalClass=None mStartParticles=30 mMaxParticles=30 mLifeRange(0)=0.900000 mLifeRange(1)=1.700000 mSpeedRange(0)=35.000000 mSpeedRange(1)=150.000000 mMassRange(0)=0.400000 mMassRange(1)=0.700000 mSizeRange(1)=13.500000 CullDistance=7000.000000 Texture=Texture'XEffects.Skins.pcl_Dirta' Skins(0)=Texture'XEffects.Skins.pcl_Dirta' } |
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