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class ExploWallHit extends xHeavyWallHitEffect; simulated function SpawnEffects() { PlaySound(ImpactSounds[Rand(10)]); if ( PhysicsVolume.bWaterVolume ) { Spawn(class'pclImpactSmoke'); return; } if ( (Level.DetailMode == DM_Low) || Level.bDropDetail ) { Spawn(class'XEffects.SmallExplosion'); return; } Spawn(class'pclImpactSmoke'); Spawn(class'XEffects.SmallExplosion'); } defaultproperties { } |
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