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//============================================================================= // FlakExplosion //============================================================================= class FlakExplosion extends RocketExplosion; #EXEC TEXTURE IMPORT NAME=fexpt FILE=textures\explob.tga GROUP=Skins DXT=5 #exec AUDIO IMPORT FILE="Sounds\explosion4.WAV" NAME="FlakExplosionSnd" GROUP="Effects" defaultproperties { mStartParticles=5 mLifeRange(0)=0.900000 mLifeRange(1)=1.800000 mDirDev=(X=2.000000,Y=2.000000,Z=2.000000) mPosDev=(X=55.000000,Y=55.000000,Z=55.000000) mSpeedRange(1)=20.000000 mMassRange(0)=-0.200000 mMassRange(1)=-0.600000 mSpinRange(0)=-3.000000 mSpinRange(1)=3.000000 mSizeRange(0)=91.000000 mSizeRange(1)=161.000000 LightSaturation=100 LightRadius=8.000000 bHighDetail=Wahr Texture=Texture'XEffects.Skins.fexpt' Skins(0)=Texture'XEffects.Skins.fexpt' } |
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