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XEffects.FlakGlow


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class FlakGlow extends ScaledSprite;

#exec  TEXTURE IMPORT NAME=GoldGlow FILE=Textures\GoldMarker.TGA LODSET=3 DXT=5

function PostBeginPlay()
{
    if ( Owner != None )
        SetBase(Owner);
}

singular function BaseChange();

defaultproperties
{
     bStatic=Falsch
     bStasis=Falsch
     RemoteRole=ROLE_None
     Texture=Texture'XEffects.GoldGlow'
     DrawScale=0.250000
     Style=STY_Translucent
     bUnlit=Wahr
     bShouldBaseAtStartup=Falsch
     bHardAttach=Wahr
     Mass=0.000000
}

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Class file time: Fr 30.3.2007 08:43:42.000 - Creation time: Mo 16.4.2007 11:20:47.156 - Created with UnCodeX