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class FlakGlow extends ScaledSprite; #exec TEXTURE IMPORT NAME=GoldGlow FILE=Textures\GoldMarker.TGA LODSET=3 DXT=5 function PostBeginPlay() { if ( Owner != None ) SetBase(Owner); } singular function BaseChange(); defaultproperties { bStatic=Falsch bStasis=Falsch RemoteRole=ROLE_None Texture=Texture'XEffects.GoldGlow' DrawScale=0.250000 Style=STY_Translucent bUnlit=Wahr bShouldBaseAtStartup=Falsch bHardAttach=Wahr Mass=0.000000 } |
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