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class FlakMuzFlash1st extends MinigunMuzFlash1st; #exec OBJ LOAD FILE=xGameShaders.utx #exec STATICMESH IMPORT NAME=FlakMuzFlashMesh FILE=Models\FlakMuzFlash.lwo COLLISION=0 defaultproperties { mGrowthRate=7.000000 mTileAnimation=Falsch mNumTileColumns=1 mNumTileRows=1 mMeshNodes(0)=StaticMesh'XEffects.FlakMuzFlashMesh' DrawScale=2.200000 Skins(0)=FinalBlend'XGameShaders.WeaponShaders.flakflashfinal' } |
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