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//============================================================================= // FlakShellTrail //============================================================================= class FlakShellTrail extends pclSmoke; #exec TEXTURE IMPORT NAME=FlakMap_t FILE=Textures\FlakColorMap.PCX LODSET=3 DXT=1 defaultproperties { mStartParticles=1 mLifeRange(0)=0.500000 mLifeRange(1)=0.600000 mRegenRange(0)=50.000000 mRegenRange(1)=50.000000 mDirDev=(X=0.100000,Y=0.100000,Z=0.100000) mPosDev=(X=2.000000,Y=2.000000,Z=2.000000) mSizeRange(0)=20.000000 mSizeRange(1)=35.000000 mGrowthRate=15.000000 Physics=PHYS_Trailer LifeSpan=5.000000 Skins(0)=Texture'XEffects.SmokeAlphab_t' Style=STY_Alpha } |
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