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//============================================================================= // FlakTrail //============================================================================= class FlakTrail extends pclSmoke; #exec TEXTURE IMPORT NAME=FlakTrailTex FILE=textures\FlakTrailPCL.tga defaultproperties { mParticleType=PT_Stream mStartParticles=0 mMaxParticles=40 mLifeRange(0)=0.100000 mLifeRange(1)=0.100000 mRegenRange(0)=60.000000 mRegenRange(1)=60.000000 mSpawnVecB=(X=20.000000,Z=0.000000) mSizeRange(0)=2.000000 mSizeRange(1)=3.000000 mGrowthRate=-0.500000 mColorRange(0)=(B=255,G=255,R=255) mColorRange(1)=(B=255,G=255,R=255) mNumTileColumns=1 mNumTileRows=1 Physics=PHYS_Trailer LifeSpan=2.900000 Skins(0)=Texture'XEffects.FlakTrailTex' Style=STY_Additive } |
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