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//============================================================================= // FlashExplosion //============================================================================= class FlashExplosion extends xEmitter; #EXEC TEXTURE IMPORT NAME=ExplosionFlashTex FILE=textures\FlashExp.tga Alpha=1 GROUP=Skins DXT=5 defaultproperties { mRegen=Falsch mMaxParticles=1 mLifeRange(0)=0.250000 mLifeRange(1)=0.250000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mRandOrient=Wahr mSpinRange(0)=-45.000000 mSpinRange(1)=45.000000 mSizeRange(0)=150.000000 mSizeRange(1)=150.000000 mGrowthRate=500.000000 LifeSpan=0.300000 Texture=Texture'XEffects.Skins.ExplosionFlashTex' Skins(0)=Texture'XEffects.Skins.ExplosionFlashTex' Style=STY_Translucent } |
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