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class GibOrganicRedHand extends Gib; defaultproperties { TrailClass=Class'XEffects.BloodJet' DrawType=DT_StaticMesh StaticMesh=StaticMesh'XEffects.GibOrganicHand' DrawScale=1.300000 Skins(0)=Texture'XEffects.GibOrganicRed' CollisionRadius=4.000000 CollisionHeight=4.000000 } |
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