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class IonCore extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mMaxParticles=1 mLifeRange(0)=100.000000 mLifeRange(1)=100.000000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=Wahr mSizeRange(0)=300.000000 mSizeRange(1)=300.000000 mAttenuate=Falsch LifeSpan=1.000000 Skins(0)=Texture'XEffectMat.Shock.shock_core' Style=STY_Additive } |
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