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class LinkMuzFlashBeam1st extends xEmitter; #exec TEXTURE IMPORT NAME=LinkMuzFlashTex FILE=textures\muzzleflashlink.tga GROUP=Effects LODSET=3 #exec OBJ LOAD FILE=XEffectMat.utx event Trigger( Actor Other, Pawn EventInstigator ) { mStartParticles += 1; } defaultproperties { mStartParticles=0 mMaxParticles=5 mLifeRange(0)=0.250000 mLifeRange(1)=0.250000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mPosRelative=Wahr mRandOrient=Wahr mSpinRange(0)=-100.000000 mSpinRange(1)=100.000000 mSizeRange(0)=24.000000 mSizeRange(1)=24.000000 mColorRange(0)=(B=200,G=200,R=200) mColorRange(1)=(B=200,G=200,R=200) mAttenKa=0.000000 bHidden=Wahr bOnlyOwnerSee=Wahr Skins(0)=Texture'XEffectMat.Link.link_muz_green' Style=STY_Translucent } |
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