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class LinkSparks extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx var float DesiredRegen; simulated function SetLinkStatus(int Links, bool bLinking, float ls) { mSizeRange[0] = default.mSizeRange[0] * (ls*1.0 + 1); mSizeRange[1] = default.mSizeRange[1] * (ls*1.0 + 1); mSpeedRange[0] = default.mSpeedRange[0] * (ls*0.7 + 1); mSpeedRange[1] = default.mSpeedRange[1] * (ls*0.7 + 1); mLifeRange[0] = default.mLifeRange[0] * (ls + 1); mLifeRange[1] = mLifeRange[0]; DesiredRegen = default.mRegenRange[0] * (ls + 1); if (Links == 0) Skins[0] = Texture'XEffectMat.Link.link_spark_green'; else Skins[0] = Texture'XEffectMat.Link.link_spark_yellow'; } defaultproperties { DesiredRegen=40.000000 mParticleType=PT_Line mStartParticles=0 mMaxParticles=40 mLifeRange(0)=0.500000 mLifeRange(1)=0.500000 mRegenRange(0)=40.000000 mRegenRange(1)=40.000000 mDirDev=(X=0.500000,Y=1.000000,Z=1.000000) mPosDev=(X=8.000000,Y=8.000000,Z=8.000000) mSpawnVecB=(X=12.000000,Z=0.060000) mSpeedRange(0)=-175.000000 mSpeedRange(1)=-225.000000 mMassRange(0)=2.000000 mMassRange(1)=2.000000 mSizeRange(0)=8.000000 mSizeRange(1)=12.000000 mColorRange(0)=(B=150,G=150,R=150) mColorRange(1)=(B=150,G=150,R=150) mAttenKa=0.100000 LightType=LT_Steady LightHue=100 LightSaturation=100 LightBrightness=180.000000 LightRadius=3.000000 bDynamicLight=Wahr Skins(0)=Texture'XEffectMat.Link.link_spark_green' Style=STY_Additive } |
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