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//============================================================================= // PainterMark. //============================================================================= class PainterMark extends Effects; var rotator RealRotation; replication { // Things the server should send to the client. unreliable if( Role==ROLE_Authority ) RealRotation; } simulated function SpawnEffects() { } Auto State StartUp { simulated function Tick(float DeltaTime) { local PainterMark Marks; // Destroy any other PainterMarks foreach VisibleActors(class'PainterMark', Marks) if (Marks != Self) Marks.Destroy(); if ( Instigator != None ) MakeNoise(0.3); if ( Role == ROLE_Authority ) RealRotation = Rotation; else SetRotation(RealRotation); if ( Level.NetMode != NM_DedicatedServer ) SpawnEffects(); Disable('Tick'); } } defaultproperties { DrawType=DT_None RemoteRole=ROLE_SimulatedProxy LifeSpan=10.000000 } |
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